Current state and future
I wanted to provide a comprehensive overview of what’s currently implemented in the game, what’s planned for the near future, and give you a rough timeline for when to expect the alpha release.
Currently Implemented (and being improved):
- Inventory System
- Crafting System
- World tiles
- Building System
- Drop System
- Gathering System
- Level Upgrades
- Multiple enemy types
All of these features are already in the game, though they still need significant polishing and testing. I won’t go into too much detail to avoid spoiling your discovery process once you start playing.
Planned Additions Before the Initial Alpha Release:
- Art Design (for enemies, UI, buildings, etc.)
- Sound Design (sound effects, music, and ambience)
- Progression System Setup
- Story/Lore Development
- Tutorial Implementation
- Tech Tree Introduction
- "The other side"
In addition to these planned features, I’ll be enhancing the current systems and weaving in a proper story arc for you to enjoy. These tasks always seem to take longer than expected, but quality is my top priority.
Right now, I’m aiming to have a solid, playable version ready in the next 6 months. When it’s ready—or close to it—I’ll share updates here or on Steam.
Thanks for your patience and support. Talk to you all soon!
Get Lightforge
Lightforge
An action-packed survival adventure. Gather resources, build and craft during the day, and survive during the night.
Status | Prototype |
Author | deviland |
Genre | Survival |
Tags | Crafting, Exploration, Roguelike, Singleplayer |
Languages | English |
More posts
- Project Tech Demo v0.0.12 days ago
- New features added36 days ago
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